![]() Being a trader just isn't very engaging now.Įconomy changes aside, New World does seem like it's in a better position than it was when I finished my review in October, but that hasn't been reflected in the player population. It's certainly streamlined, but at the cost of dynamism. It's reasonable to assume this would have changed as more players hit the level cap, but rather than waiting for that Amazon just ditched local economies entirely, making one unified trading post. New World does seem like it's in a better position now than it was when I finished my review in October, but that hasn't been reflected in the player population. ![]() But this also meant that settlements in higher level areas had comparatively empty trading posts. ![]() This encouraged people to invest in settlements that had easy access to the raw resources they required for their business or crafting ventures. Plenty of boars around? The trading post would be full of pork. Loads of hemp nearby? You'd see it by the truckloads when shopping. Initially, every settlement had its own economy, with their trading posts filled with things you could get in the region. ![]() The death of local economies has been a less fortunate-though Amazon would argue essential-change. Naturally, many players complained about Amazon not adding brand new dungeons or fixing bugs they found especially egregious, but I think the team had its priorities right. As well as the aforementioned Umbral Shards and Expedition Mutators, they also introduced a new weapon type, new rewards, and a new group of enemies. January's update, like the winter update before it, aimed to give New World some much-needed variety. ![]()
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